Arc 9 The Return of Grendal
As it turns out, Hernan not killing Grendal may have been a huge mistake. Even though he is imprisoned and crippled, his desire for revenge is a constant companion. He spends his time planning and plotting and trying to figure out a way to escape from his dimensional prison. He receives an unexpected visitor one day, a demoness named Infernal who continually visits him over time and the two grow close. Eventually she says she has found a way to free him and agrees to help him escape and restore himself.Once agreed, they escape together and begin to scour realms for possible allies.
-Demonic Grendal- Is as strong and as durable as he has ever been, but with the benefit of demonic powers and an added resilience to physical harm. Is driven by vengeance and plans to kill the Six for what they did to him. Granted demonic powers from a ritual performed on him by Infernal.
-Powers- Fiery teleport, pyrokinesis, hellfire forcefield, and can short distance dash with a hellfire boost. Can also corrupt the minds of others with a dark melding technique.
-Signature- Demon Spear- A fiery, impaling warp tackle that strikes his opponent with hellish force. Hits hard and fast and does area of effect damage as well.
-Infernal- A powerful demoness and the one who gave him his new powers. Is attracted to his ruthless nature, determination and physical presence. Has ulterior motives for helping Grendal, but at the momentis content to tag along.
-Powers- Super strength and durability, but her main power comes from a mastery of the arcane. Asides from just manipulating demonic flame, can dominate the minds of the weak, attack people astrally in their dreams, and can warp between locations. Can summon demonic weapons or creatures to aid her. Is nearly impossible to keep down, and is capable of casting large scale spells if given time.
-Has sand colored skin, sweeping demonic horns, leathery wings, and a long whip like tail.
-Signature- Sunflare- Opens a portal to a nearby sun which causes boiling plasma to pour out onto her enemies. Takes quite a bit of time to cast.
-King Rat- From an alternate reality where Dr. Hurston's device imploded on it's initial test, but due to the low power setting, only one person got powers, namely the janitor who tried to turn it off. His powers are an amalgamation of the original Six, and he ends up on his own as a robin hoodish figure.Grendal convinces Rat to join him by playing to his curiosity and getting him to believ the 12 are actually a galactic threat.
-Powers- Shadow teleport/charge, shadow tendrils, cybernetic left hand (super strength) and right leg, nanobot/tech enhanced organs, super heated punch/kicks, super dense skin, heightened senses, 5 second time slow, can form ice constructs in the presence of water, and can breathe flames briefly. Can unleash devastating combos utilizing his various powers.
-African American, has a roguish nature and prefers to stick up for the little guy. Is in shape but not anything crazy. Level headed and a self educated man.
-Signature- Portal Lariat- Throws Opponent through a shadow portal, connected to a fire.ice portal, which spits them out in time to receive a time slowed lariat.
-Odette- A young woman who is cursed to never stay dead. She resurrects if killed, even if completely atomized. Has lived for a century, dying and coming back. Has been a vigilante, an assassin, and at time a myth. Because she does not age her eternal existence has led her to be somewhat of a nihilist. Joins Grendal out of the hope of having some sort of companions who won't wither and die while she stays the same.
-Powers- Resurrection if she dies. Has a diminished capacity to feel pain. Can create a spirit clone of herself she can control to attack enemies or perform tasks. Possesses the spirit guns which fires withering bolts of energy and takes on the form of a pair of 45.s. Can take on the form of ethereal spirit animals in times of duress.
-Her face is covered in day of the dead style skull tattoos. Pale skin, crystal blue eyes, tends to wear a long cloak and hood.
-Signature- Death Touch- Entire body becomes covered in spirit tattoos, and touching an opponent drains their strength and can kill them if held on too long. Consumes their souls if they die, which temporarily increases her strength, speed, and damage threshold.
-Jacobite- The result of a man's personality and intellect being digitized and placed into a robotic body after years of cybernetic augmentation. An experimental super soldier, discontinued due to his mental instability. Military training, advanced gene therapy and a highly experimental technology all made him impossible to contain, which led him to eventually desert after killing everyone at the lab he was built in. Joins Grendal out of fascination.
-Powers- Being a synthetic life form, he can upload his consciousness to a new body if his is destroyed. Has super strength, and is incredibly durable, and a built in force-field generator that makes him immune to EMPs and magnetism. Ion cannon in right shoulder, and a holdout lazer in his mouth. Can run at 100 mph. Uses various guns and grenades, but prefers to use a pair of electrified fighting knives.
-Silver alloy shaded body, humanoid form, skull shaped head inside a cybernetic, samurai like helmet. Eyes glow a cold blue.
-Signature- High Voltage Ion Drop- Reroutes his ion cannon and overcharges the servos in his legs. Grabs his opponent and leaps into the air in an "n" shaped arc and slams them into the ground in an electrical explosion.
-Syx-A warrior imbued with an energy called the Hyper Force. Is a dangerously violent man who is obsessed with fighting stronger and stronger opponents. Is a master martial artist and skilled with various exotic weapons, bladed and blunt. Is compulsively driven to continually better himself and seek new enemies. Joins Grendal with the promise of great new foes.
-Powers- Super speed, rocket flight, and hyper energy manipulation. Can manipulate his own chi to perform superhuman feats of physical strength. Can channel hyper energy through weapons or blows for added impact. Is immune to most energy or explosive attacks.
-Shaggy white hair, athletic build, danish features, wears light combat armor, modified to allow him mobility adn defense. Steel knuckle bracers, and prominent facial scarring.
-Signiture- Hyper Beam-Charges up a massive sphere of hyper energy, then focuses it outward in an energy beam that hits its targets with tremendous explosive force.
-Monica Braddock "The Iron Beast"- A highly successful super villain/enforcer. Not really evil, but is highly mercenary and enjoys opulence. Her powers allow her to put down opposition, and out-tank even the most physically powerful opponents. Joins Grendal in exchange for slowed aging and promises of riches later.
-Powers-Collasal striking power and strength. Superhuman endurance and durability. Can launch herself via jump/lunge at high speeds to intercept or to get the drop on enemies. Can manipulate the inertia of objects or people within a short range. Can create shock waves and tremors by stomping the ground. Trained in judo and escrima.
-Strong, proud African American woman, tall and broad frame, physically imposing. Short black hair, with cool, calculating eyes. Wears custom made body armor, knuckle gloves, and combat boots. wears shock absorbing elbow and knee pads.
-Signature- Ultra Iron Horse- Tackles opponent skyward after a full running start, manipulates her own inertia to break the atmosphere, then she slams them back to the ground, creating a massive impact crater.
-Sybah Jinn-A super ninja. Trained as a living weapon from an early age. Prefers to use an Odachi for fighting multiple opponents. Carries 2 tantos for single combat. Prefers throwing spikes to shuriken, and uses grenades for distraction or smokescreens. Lives in symbiosis with a dark spirit, grants him dark powers in exchange for being able to access the physical world. Makes him a formidable opponent both physically and supernaturally. Is brought on board by Infernal who has had dealings with him in the past.
-Powers- Can belch hellfire, cast weakening curses, supernatural strength and reflexes. The "Jinn" spirit devours incoming magic to increase Sybah's power. Can throw up a spirit shield to redirect incoming energy around him. Can run up sheer surfaces and hold his breathe for unnatural periods of time. The Jinn heals him when injured, and goes to great lengths to ensure his survival.
-Wears the dark robes of an assassin. Red eyes. The Jinn can be visible as a shimmering shadow-like aura around him. Is lanky and lithe.
-Signiture- Dark Cage- The Jinn's shadow expands to encompass Sybah and his opponent(s). They are rendered deaf and blind, allows Sybah to attack freely. Supernatural powers are slightly diminished when it reverts.
-Red Banshee- Was much diminished after she was defeated by the 12 and having lost the extra power gained from Hiromu. She retreats to the desolate world she originated from, and reverts to her non burning form. Is approached by Grendal and Infernal who help her perform a complex arcane ritual to help her gain power in exchange for her allegiance. Is now a pyro generating entity who can ignite herself at will.
-Powers- Can wreathe herself in mystic fire, throw fireballs, flamethrower hands, fly at mach 6, and is immune to flames. Carries a smoldering flame whip made of blazing chains. Can emit a blinding cloud of smoke and ash to blind opponents. Can emit flaming sonic booms when she breaks the sound barrier. Resistant to elemental/magical damage.
-Pitch black orbs for eyes, claw like headdress, with wispy orange hair. Black chitin armor, boots and gloves. Skin is a light peach color, turns fiery red when she ignites.
-Signature- Sun Spot- Charges up and emits a huge wave of fire and thermal energy in a 360 degree arc with decent range.
-Tarant the Chaos Lord- A druidic mage and fighter. A brilliant thinker who has devoted his life to the study of the intricacies of magic, Has long wished to discover what magic's inter-dimensional properties might be, but hasn't found a way to transverse realms yet. Grendal gives him the means to do so, as well as the chance to test himself against opponents of a caliber he has never dealt with before.
-Powers- A highly skilled alchemist/transmutation mage who can create or deteriorate many basic substances with a touch. His only restriction seems to be his creativity and what materials he has around him. Is a brutally efficient mrtial artist who is capable of manipualting his chi to enhance his strength, speed, healing, or even fly. Wields a magic power called Specter Energy which is derived from the souls of defeated enemies. Carries a steel chaos staff for close combat and some area of effect spells.
-Ourobourus bracers, wizards fauld, black pantaloons, martial arts shoes, and often wears a reptilian mask. Has an athletic build and cold grey eyes.
-Signature- Chaos Bomb- Using all of his knowledge of magic and transmutation to create a controlled nuclear explosion. Takes time to cast so it isn't used too often, but it's results are incredibally lethal.
-Erfrierung- A dark fairy with an intrinsic affinity to frost and cold. Was shunned by her world which led her to use her power vindictively, which has given her a monstrous reputation. Is wild and reckless, as dangerous physically as she is magically. She joins Grendal for the chance to explore and potentially conquer new worlds.
-Powers- Can fire frost beams from her hands, can fly with the wings on her back at mach 3. Can summon wind gusts, storms, and hurricanes. Can create huge ice constructs. Emits a cold aura that slows and chills those around her. Wields a blade called Chillbane, and is an expert duelist. Her fae blood makes her incredibly resilient to physical and magical attacks. She does posses a weakness to pure iron.
-Pale cyan color skin, short white hair in a pixieish cut, has a manic smile. Frost woven wings on her back. Dresses in dark fae armor, but always walks barefoot. Her skin is dotted with ice crystals.
-Signature- Frost Drake- Creates a golem made of ice in the shape of a dragon. Is powered by her magic and she controls it from it's chest. Is titanically strong, breathes frost, and can fly.
-Golgothor- The robotic killing machine has spent his time upgrading himself. Not being a fool, he quit the field at the Battle at the End when Roger gained extra power from Cronus. Gave up the power he had from Hiromu in order to start working on improving himself. Seeks out Grendal on his own in order to get a 1 on 1 rematch with Bud Suffield.
-Powers-Upgraded servos have made him less cumbersome, with his strength and durability are as heightened as ever. Has built in two antigravity engines to allow him slow, yet powerful flight. Has taken apart the godkiller lance to make pair of sheathe blades for his arms, and replaced the flamethrower with a pair of kinetic pulse generators. Has also built in a reflector shield into his chest to guard against projectiles.
-Massive frame, gigantic hands and feet, heavily armored head, and has red CPU eyes.
-Signature Anti-Matter Cannon- Chest opens up to reveal a wide barreled cannon that charges up antimatter, then blasts it out in a devastating orb of explosive force.
Grendal brings his assembled team against the 12 in a massively destructive battle that rips an entire world apart. ( W=win, L=lose, D= Draw)
D) Grendal vs Hernan
D) Infernal vs Eva
W) King Rat vs Peter
D) Odette vs Roger
L) Jacobite vs Cyreen
W) Syx vs Levi
W) Monica vs Briar
L) Sybah Jinn vs Randel
W) Red Banshee vs Dawn
L) Tarant vs Rapjit
D) Erfrierung vs Rubi
L) Golgothor vs Bud
Tuesday, July 28, 2015
Arc 8 pt 2 The Return to Traveling
Rubi- Rubi comes out of the Battle at the End changed. The amount of dark corruptive magic used there gives Rubi a distrust of most magic users. Due to this new found fear Rubi feels the need to seek out methods of combating magic and those who practice it. She sets out to explore magical realms to craft her own anti magic techniques. She becomes a highly succesful mage hunter and witch killer. Collects several powerful artifacts: The Spelldrinker gauntlets, Hellfire Dao, ring of runic, leg guards of light, and most importantly the Brand of the Inquisitor. The Brand, when activated, transforms her fire powers into a holy form of light magic. It burns through evil and cuts through magical barriers with ease.
-Inquisitor's Brand-When activated, replaces her fire with holy anti-magic. Can also call upon the Brand's power to detect and track magic back the user. Can also draw protective runes to protect against hostile magic. Cannot break mach 1 in this form and is most effective against magic based/evil enemies . Allows her to draw the Rune of Ragnarok, which summons streams of fire and chaos along with holy spirits that attack her enemies in a wide area.
Rapjit-During The Battle at the End Rapjit acquits himself quite well against Quetzalcoatl and is instrumental in killing him. The end result of the cosmic battle leaves him disturbed and leads him to go on a personal journey to find his center. To obtain his goal he sets out on a meditative martial arts journey across ancient realms. Seeks out master's of philosophy and spirituality while training in forgotten martial arts. Over time he unlocks the ability to access his chi energy and to gain power from the chi of others. His journey culminates in a battle with a reclusive warrior named Wyvern, which lasts three days, with Rapjit defeating him on the dawn of the third. With this victory Wyvern grants Rapjit access to the Dragon's Chi, a font of mystical chi energy.
-Dragon's Chi Tapping into the Dragon's Chi allows Rapjit to perform incredible martial feats. Can throw chi fireballs, fly or hover, and heal himself or others with it's power. Cannot access any of his psychic or telekinetic powers in this form. Can summon and use the legendary Dragon Rod, an unbreakable staff that can channel chi through it's base for devastating strikes.With a mass of chi and the Dragon Rod can create a chi geyser by slamming the staff on the ground/object.
Lilliana- Facing down Golgothor along with Bud left Lilliana with the need to commune with nature in all it's primal glory. Finds a jungle planet and spends lots of time cultivating and experimenting with various plants. Manages to cultivate a flower that is genetically perfect and one of a kind, and incredibly beautiful. Suddenly and without warning the plant dies, leaving Lilliana deeply saddened at the loss of such a beautiful thing. She discovers a brightly glowing seed at the center of the flower's remains and examines it closely. She realizes, upon study, that the seed is a solar battery, filled with advanced chloroplasts that live on after the plants death, and can store unbelievable amounts of solar energy very densely. Lilliana uses a bit of magic from her maul to graft the seed to her forehead, making the power a part of her. The outer shell is a diamond like hardness, and slowly regenerates if damaged. The seed alows her to access a biological solar collection generator at will.
-Solar Seed-When activated her body rapidly collects solar energy to a point where her veins glow neon green. Can warp dash to burn off excess energy or fire a solar beam from the seed itself. Can briefly dash at lightspeed to throw the Spectrum Lariat, a crushing blow of vast power.
Levi- After Levi parts ways with Hernan he travels through realms, helping out here and there, and soaking up the landscapes. Eventually he winds up in a world where magic and science are both advanced. He ends up saving the life of a young prince unknowingly. This causes the royal family to be indebted tp him, and his moral demeanor makes him very popular in the court. This popularity and good will proves useful in the future as Levi is ambushed by members of the Necare Dei. The people rally to Levi and help him fight back against the cybernetic soldiers. Afterwards he announces his intention to leave to not bring further trouble on their heads. The court wizard and scientist reveal a special suit of armor that can only be activated by an immense amount of power, the kind that his body generates naturally. The suit provides massive defense both magical and non magical. It is given to him as a gift and magically warps to him when he summons it.
-Thunderer Armor- Adds defense at the expense of mobility. Shoulder chain lightning launchers, plasma knuckle dusters, and a fission beam. Can overclock the armor to fire a lightning flare. Can fly with electromagnetic pulses.
Dawn- Dawn is instrumental in killing Vastador and actually strikes the killing blow. After the battle she goes off by herself for a while. She spends much of her time on a lovely little planet filled with peaceful communities with whom she enjoys much needed relaxation. The moonlight on the planet is filled with cosmic radiation, which the inhabitants use as an energy source, but has an unexpected effect on Dawn. The nanobots inside her absorb the cosmic power as a benign form of potential energy. She also has an encounter with the Necare Dei and obliterates them with her new cosmic powers.
-Cosmic Energy- Can activate the energy in her nanobots to become a cosmic avatar of sorts, which creates a glowing effect on her body. Can fire cosmic beams, orbs, and imbue her blows with powerful cosmic energy. Cannot access her sonics in this form, but has greater control of her gravitational abilities, to increase her impact or throw enemies off balance. Can use this unparallelled gravity control to perform a Gravity Well Slam, on a single or multiple opponents.
Peter-Was somewhat ineffective against Vastador at the Battle at the End. While his powers are diverse, he does not feel he excels at any one aspect. His strength and teleport proves useful though, and after the battle he seeks a way to increase his molecular abilities. He collects various nanotech, implants and gene modifications and tinkers and researches to find the best combination with permanent results. Eventually he stumbles upon the perfect combination to increase his power,
-CZX Implant and Portal Nanos- The resulting tech numbs his elemental molecular powers and focuses on teleport, warp portals, and a molecular "shock" touch. Can scramble elecroncis and cause immense nerve pain in organics. Can switch the implant on and off at will. Can unleash a brutal molecule kick by accelerating through a series of teleport portals to deliver a faster then sound dropkick.
Rubi- Rubi comes out of the Battle at the End changed. The amount of dark corruptive magic used there gives Rubi a distrust of most magic users. Due to this new found fear Rubi feels the need to seek out methods of combating magic and those who practice it. She sets out to explore magical realms to craft her own anti magic techniques. She becomes a highly succesful mage hunter and witch killer. Collects several powerful artifacts: The Spelldrinker gauntlets, Hellfire Dao, ring of runic, leg guards of light, and most importantly the Brand of the Inquisitor. The Brand, when activated, transforms her fire powers into a holy form of light magic. It burns through evil and cuts through magical barriers with ease.
-Inquisitor's Brand-When activated, replaces her fire with holy anti-magic. Can also call upon the Brand's power to detect and track magic back the user. Can also draw protective runes to protect against hostile magic. Cannot break mach 1 in this form and is most effective against magic based/evil enemies . Allows her to draw the Rune of Ragnarok, which summons streams of fire and chaos along with holy spirits that attack her enemies in a wide area.
Rapjit-During The Battle at the End Rapjit acquits himself quite well against Quetzalcoatl and is instrumental in killing him. The end result of the cosmic battle leaves him disturbed and leads him to go on a personal journey to find his center. To obtain his goal he sets out on a meditative martial arts journey across ancient realms. Seeks out master's of philosophy and spirituality while training in forgotten martial arts. Over time he unlocks the ability to access his chi energy and to gain power from the chi of others. His journey culminates in a battle with a reclusive warrior named Wyvern, which lasts three days, with Rapjit defeating him on the dawn of the third. With this victory Wyvern grants Rapjit access to the Dragon's Chi, a font of mystical chi energy.
-Dragon's Chi Tapping into the Dragon's Chi allows Rapjit to perform incredible martial feats. Can throw chi fireballs, fly or hover, and heal himself or others with it's power. Cannot access any of his psychic or telekinetic powers in this form. Can summon and use the legendary Dragon Rod, an unbreakable staff that can channel chi through it's base for devastating strikes.With a mass of chi and the Dragon Rod can create a chi geyser by slamming the staff on the ground/object.
Lilliana- Facing down Golgothor along with Bud left Lilliana with the need to commune with nature in all it's primal glory. Finds a jungle planet and spends lots of time cultivating and experimenting with various plants. Manages to cultivate a flower that is genetically perfect and one of a kind, and incredibly beautiful. Suddenly and without warning the plant dies, leaving Lilliana deeply saddened at the loss of such a beautiful thing. She discovers a brightly glowing seed at the center of the flower's remains and examines it closely. She realizes, upon study, that the seed is a solar battery, filled with advanced chloroplasts that live on after the plants death, and can store unbelievable amounts of solar energy very densely. Lilliana uses a bit of magic from her maul to graft the seed to her forehead, making the power a part of her. The outer shell is a diamond like hardness, and slowly regenerates if damaged. The seed alows her to access a biological solar collection generator at will.
-Solar Seed-When activated her body rapidly collects solar energy to a point where her veins glow neon green. Can warp dash to burn off excess energy or fire a solar beam from the seed itself. Can briefly dash at lightspeed to throw the Spectrum Lariat, a crushing blow of vast power.
Levi- After Levi parts ways with Hernan he travels through realms, helping out here and there, and soaking up the landscapes. Eventually he winds up in a world where magic and science are both advanced. He ends up saving the life of a young prince unknowingly. This causes the royal family to be indebted tp him, and his moral demeanor makes him very popular in the court. This popularity and good will proves useful in the future as Levi is ambushed by members of the Necare Dei. The people rally to Levi and help him fight back against the cybernetic soldiers. Afterwards he announces his intention to leave to not bring further trouble on their heads. The court wizard and scientist reveal a special suit of armor that can only be activated by an immense amount of power, the kind that his body generates naturally. The suit provides massive defense both magical and non magical. It is given to him as a gift and magically warps to him when he summons it.
-Thunderer Armor- Adds defense at the expense of mobility. Shoulder chain lightning launchers, plasma knuckle dusters, and a fission beam. Can overclock the armor to fire a lightning flare. Can fly with electromagnetic pulses.
Dawn- Dawn is instrumental in killing Vastador and actually strikes the killing blow. After the battle she goes off by herself for a while. She spends much of her time on a lovely little planet filled with peaceful communities with whom she enjoys much needed relaxation. The moonlight on the planet is filled with cosmic radiation, which the inhabitants use as an energy source, but has an unexpected effect on Dawn. The nanobots inside her absorb the cosmic power as a benign form of potential energy. She also has an encounter with the Necare Dei and obliterates them with her new cosmic powers.
-Cosmic Energy- Can activate the energy in her nanobots to become a cosmic avatar of sorts, which creates a glowing effect on her body. Can fire cosmic beams, orbs, and imbue her blows with powerful cosmic energy. Cannot access her sonics in this form, but has greater control of her gravitational abilities, to increase her impact or throw enemies off balance. Can use this unparallelled gravity control to perform a Gravity Well Slam, on a single or multiple opponents.
Peter-Was somewhat ineffective against Vastador at the Battle at the End. While his powers are diverse, he does not feel he excels at any one aspect. His strength and teleport proves useful though, and after the battle he seeks a way to increase his molecular abilities. He collects various nanotech, implants and gene modifications and tinkers and researches to find the best combination with permanent results. Eventually he stumbles upon the perfect combination to increase his power,
-CZX Implant and Portal Nanos- The resulting tech numbs his elemental molecular powers and focuses on teleport, warp portals, and a molecular "shock" touch. Can scramble elecroncis and cause immense nerve pain in organics. Can switch the implant on and off at will. Can unleash a brutal molecule kick by accelerating through a series of teleport portals to deliver a faster then sound dropkick.
Monday, July 27, 2015
Arc 8 pt1 The Return to Traveling
Eva- During her fight with Rook during the Battle at the End, Eva sensed a similarity in their respective powers and madness. Between the combined powers of Jackie Sun, Stealth, and Eva the mad god Rook is badly injured and manages to escape when his master falls. Eva becomes obsessed with the idea of trying to find him again, and after the battle tracks him relentlessly through the multiverse. Eventually she finds him in a pocket dimension trying to slowly recover. from his injuries. They battle alone, and after a brutal magical showdown Eva kills him. The dying gods soul collapses in on itself and manifests itself as the godblade, a blade housed in an ornate cane, which doubles as a shortened staff. Eva absorbed the remaining magical power from Rook's body, and has become a magical leviathan, wielding power unobtainable to a normal mortal spellcaster. Killing Rook has also provided her mental stability and cured her of her madness.
-The godblade- When drawn from its sheathe, the blade causes the air to shimmer and crackle with magical power. The sheathe itself releases a torrent of magical shadows which gives Eva even more power to work with. Can use the power of the blade and sheathe together to summon the Fell Storm, a magical conflagration which she is immune to and can control. Can wipe out entire cities if she so chooses.
Hernan- Seeing his former protegee at the Battle at the End, leaves Hernan with feelings of regret at ever having taken Grendal into his trust. Hernan and his friend Levi set out to find Grendal and give Hernan closure.Levi urges Hernan to seek to put his past behind him and not to seek vengeance for being betrayed. Hernan considers Levi's words and weighs his options as he hunts Grendal. Grendal makes no effort to hide, and fights the two of them in a heavily populated city. After a brutal and long battle, Hernan manages to cripple Grendal physically, but holds back from actually killing him. Grendal is then imprisoned by Levi and Hernan in a pocket world he can survive in, but can never fully heal or harm others. Levi and Hernan part ways and Hernan spends time searching for inner peace. Through a great deal of mental and spiritual discipline, as well as a litle magic, Hernan can access a state of being called "Atlas".
- Atlas- The Atlas state allows Hernan to maximize his physical strength, durability and seismic abilities, and lets him draw strength from the earth under his feet. Can charge up seismic power to unleash a immensely powerful tackle that destroys nearly anything it hits. Trades his fire powers for being able to generate waves of sheer raw force.
Bud- After the Battle at the End Bud is finally reunited with his love, Angel and the two depart to an idyllic planet to spend time together. They find that despite spending so much time apart they still have strong feelings for each other. All is not well on the planet however, as an ancient being, taking the form of a massive dragon, chooses that time to attack the city where Bud and Angel happen to be in. The two spearhead the cities' resistance against the creature. Eventually Bud manages to land the killing blow in his beast form and is inadvertently bathed in the creatures blood. The dragon's blood infuses Bud with the ability to take on a draconic form with new abilities specific to it.
-Dragon Form- Can take to the skies on draconian wings and generate gale force winds if he so chooses. Has the highest regenerative powers in this form as well as the ability to fire the Dragon Beam, a powerful blast of fire and magic that burns with an unnatural heat. Has incredible range.
Roger- Exhausted after channeling godlike power through his body into a galactic shaping event, Roger goes to a largely uninhabited world. Roger wiles away the time by living primitively and not using any of his powers. His convalescence is broken when he finds himself under attack by a sect of cybernetic soldier from the Six's home planet. After Roger and Cyreen had opened a portal and led everyone with powers out of the world, the Earth fell into a period of strife and war until a group finally came to power calling itself the "Necare Dei" who capitalized on the world's hatred for the Six, and somehow sent soldiers across dimensions to attack the Six wherever they were found. Roger hunts down and kills his pursuers without any of his usual weapons by wielding a technique called the Timespike Drill.
-Timespike Drill- Roger creates a spike of time energy and stabs an opponent, which recharges his own energy reserves. At maximum energy , Roger creates a gigantic spiral drill which he can use to break through nearly anyone or anything. Conversely, can use the energy from the timespikes to channel energy into his guns to temporarily gain infinite ammo.
Cyreen- At the Battle at the End, Cyreen observes both Golgothor and X=otowa, whom she sees as the pinnacle of robotic life and makes her question if maybe she should try and regain a portion of her lost humanity. The idea of a synthesis had not seriously occurred to her before, but now she wondered what the possible potential of synthesis would be. To that end she traversed galaxies filled with advanced AIs and robotic lifeforms searching for a possible answer to her dilemma. Eventually she enlists the help of occasional Traveler Leumas Nitram who leads her to a world seemingly devoid of life. Nitram leads her to a remote grotto which reveals a hiden path leading to an underground city of synthezoids whom he has had prior run ins with. Cyreen is introduced and after some formality learns and undergoes the synth process.
-Synthesis Processors- When she turns the processors on, has enhanced empathy, hardening if her exterior, and energy reflection powers. Can also move slightly more fluidly in her synth state. Can create a pair of nanolances to use as weapons or to charge up a nano particle beam which at full charge hits with deteriorating force.
Randal-Due to their similar powers and laid back attitudes, Randal and the Traveler Lupa both wind up becoming friends, and after the Battle at the End Lupa invites Randal to her home planet. The two enjoy their holiday in the magical world and eventually come across a small isolated village in the north under attack by ice golems. Lupa and Randal help defend the village, and together they destroy all of the creatures. The village holds a celebration in their honor for saving them and the two settle down for a good time. Suddenly a dark cyromancer appears in their midst and declares himself the sender of the golems as punishment for the villages apparent transgressions against himself. Amid his ravings he declares he will slay all inside the village in three days time. Before he can leave Randal challanges him to a one on one fight, which the cyromancer agrees to. They battle the next day and amidst a dazzling display of skill and magic, Randal finally manages to stab the cyromancer through the heart. The cyromancer turns to snow and melts away, leaving only his amulet of power behind, the Iceheart.
-The Iceheart-Magical energy imbues Randal from the amulet, and his frost and freezing abilities are maximized, while losing all other elemental powers. Gains speed similar to what Lupa possesses, partially by absorbing the magic blade he carries ( the blade becomes tattooed on his back while the amulet is active). In this form, can channel cold into his fist to throw the Absolute Zero Punch.
Eva- During her fight with Rook during the Battle at the End, Eva sensed a similarity in their respective powers and madness. Between the combined powers of Jackie Sun, Stealth, and Eva the mad god Rook is badly injured and manages to escape when his master falls. Eva becomes obsessed with the idea of trying to find him again, and after the battle tracks him relentlessly through the multiverse. Eventually she finds him in a pocket dimension trying to slowly recover. from his injuries. They battle alone, and after a brutal magical showdown Eva kills him. The dying gods soul collapses in on itself and manifests itself as the godblade, a blade housed in an ornate cane, which doubles as a shortened staff. Eva absorbed the remaining magical power from Rook's body, and has become a magical leviathan, wielding power unobtainable to a normal mortal spellcaster. Killing Rook has also provided her mental stability and cured her of her madness.
-The godblade- When drawn from its sheathe, the blade causes the air to shimmer and crackle with magical power. The sheathe itself releases a torrent of magical shadows which gives Eva even more power to work with. Can use the power of the blade and sheathe together to summon the Fell Storm, a magical conflagration which she is immune to and can control. Can wipe out entire cities if she so chooses.
Hernan- Seeing his former protegee at the Battle at the End, leaves Hernan with feelings of regret at ever having taken Grendal into his trust. Hernan and his friend Levi set out to find Grendal and give Hernan closure.Levi urges Hernan to seek to put his past behind him and not to seek vengeance for being betrayed. Hernan considers Levi's words and weighs his options as he hunts Grendal. Grendal makes no effort to hide, and fights the two of them in a heavily populated city. After a brutal and long battle, Hernan manages to cripple Grendal physically, but holds back from actually killing him. Grendal is then imprisoned by Levi and Hernan in a pocket world he can survive in, but can never fully heal or harm others. Levi and Hernan part ways and Hernan spends time searching for inner peace. Through a great deal of mental and spiritual discipline, as well as a litle magic, Hernan can access a state of being called "Atlas".
- Atlas- The Atlas state allows Hernan to maximize his physical strength, durability and seismic abilities, and lets him draw strength from the earth under his feet. Can charge up seismic power to unleash a immensely powerful tackle that destroys nearly anything it hits. Trades his fire powers for being able to generate waves of sheer raw force.
Bud- After the Battle at the End Bud is finally reunited with his love, Angel and the two depart to an idyllic planet to spend time together. They find that despite spending so much time apart they still have strong feelings for each other. All is not well on the planet however, as an ancient being, taking the form of a massive dragon, chooses that time to attack the city where Bud and Angel happen to be in. The two spearhead the cities' resistance against the creature. Eventually Bud manages to land the killing blow in his beast form and is inadvertently bathed in the creatures blood. The dragon's blood infuses Bud with the ability to take on a draconic form with new abilities specific to it.
-Dragon Form- Can take to the skies on draconian wings and generate gale force winds if he so chooses. Has the highest regenerative powers in this form as well as the ability to fire the Dragon Beam, a powerful blast of fire and magic that burns with an unnatural heat. Has incredible range.
Roger- Exhausted after channeling godlike power through his body into a galactic shaping event, Roger goes to a largely uninhabited world. Roger wiles away the time by living primitively and not using any of his powers. His convalescence is broken when he finds himself under attack by a sect of cybernetic soldier from the Six's home planet. After Roger and Cyreen had opened a portal and led everyone with powers out of the world, the Earth fell into a period of strife and war until a group finally came to power calling itself the "Necare Dei" who capitalized on the world's hatred for the Six, and somehow sent soldiers across dimensions to attack the Six wherever they were found. Roger hunts down and kills his pursuers without any of his usual weapons by wielding a technique called the Timespike Drill.
-Timespike Drill- Roger creates a spike of time energy and stabs an opponent, which recharges his own energy reserves. At maximum energy , Roger creates a gigantic spiral drill which he can use to break through nearly anyone or anything. Conversely, can use the energy from the timespikes to channel energy into his guns to temporarily gain infinite ammo.
Cyreen- At the Battle at the End, Cyreen observes both Golgothor and X=otowa, whom she sees as the pinnacle of robotic life and makes her question if maybe she should try and regain a portion of her lost humanity. The idea of a synthesis had not seriously occurred to her before, but now she wondered what the possible potential of synthesis would be. To that end she traversed galaxies filled with advanced AIs and robotic lifeforms searching for a possible answer to her dilemma. Eventually she enlists the help of occasional Traveler Leumas Nitram who leads her to a world seemingly devoid of life. Nitram leads her to a remote grotto which reveals a hiden path leading to an underground city of synthezoids whom he has had prior run ins with. Cyreen is introduced and after some formality learns and undergoes the synth process.
-Synthesis Processors- When she turns the processors on, has enhanced empathy, hardening if her exterior, and energy reflection powers. Can also move slightly more fluidly in her synth state. Can create a pair of nanolances to use as weapons or to charge up a nano particle beam which at full charge hits with deteriorating force.
Randal-Due to their similar powers and laid back attitudes, Randal and the Traveler Lupa both wind up becoming friends, and after the Battle at the End Lupa invites Randal to her home planet. The two enjoy their holiday in the magical world and eventually come across a small isolated village in the north under attack by ice golems. Lupa and Randal help defend the village, and together they destroy all of the creatures. The village holds a celebration in their honor for saving them and the two settle down for a good time. Suddenly a dark cyromancer appears in their midst and declares himself the sender of the golems as punishment for the villages apparent transgressions against himself. Amid his ravings he declares he will slay all inside the village in three days time. Before he can leave Randal challanges him to a one on one fight, which the cyromancer agrees to. They battle the next day and amidst a dazzling display of skill and magic, Randal finally manages to stab the cyromancer through the heart. The cyromancer turns to snow and melts away, leaving only his amulet of power behind, the Iceheart.
-The Iceheart-Magical energy imbues Randal from the amulet, and his frost and freezing abilities are maximized, while losing all other elemental powers. Gains speed similar to what Lupa possesses, partially by absorbing the magic blade he carries ( the blade becomes tattooed on his back while the amulet is active). In this form, can channel cold into his fist to throw the Absolute Zero Punch.
Friday, July 10, 2015
Arc 7 The End of Days
The Sixes and Travelers, with the help of Cronus come to the realization that the one behind the misunderstanding, as well as the tears in reality, is a being called Hiromu. Hiromu is a being of order, who seeks to destroy and rework all the multi-dimensions into a single orderly reality under his guidance. He is the one who caused the Hurston device to activate, which set events into motion to allow him to collect dimensional energy to create a gigantic version of the hurston device which he will use to recreate reality. He especially used the destructive energies of the Travelers and Sixes .
When they find Hirmou they realize he has been expecting them, and uses some of the dimensional energies to supercharge his eight lieutenants, who have agreed to help him in exchange for being able to rule portions of reality under him.
-Vastador- A dark entity who feeds upon the life force of his victims. Vicious and unforgiving, wields dark magic and energy powers.Favors firing tortuous streams of dark energy from his fingertips. Can summon a spirit blade, and fires withering beams from his eyes. Can fly and teleport magically, and can bend the wills of the dull. His physical body is usually invisible, but does crackle with dark power. Eyes glow with a malignant light. Is nearly impossible to injure, and is very strong. Can also summon dark energy storms.
-Rook- A mad deity with vast magic power, and monstrous strength. Desires power above all other things. Weapon of choice is a whip sword, a magical weapon of great power. Favorite attack is the warp tackle, a high velocity reckless attack. Can make himself intangible, invisible, and can fly on dark wings. Due to his nature as a deity, is resilient
to physical harm, and fights recklessly due to that fact. Can take on the form of a dread fell beast.
-Demirire- A grand witch. Unsurpassed magic ability. Skin has been bleached white due to her absorption of dark magic. Signatures are magical thorn vines, green fire, and leech spells. Can flash step fly, and create shadow clones. A master conjuror, often summons infernal minions to aid her. Is highly resilient due to a masterworking of enchantments on her body.
-Golgothor- A powerful machine, built to kill. Has grown sentient and has learned to enjoy a challenge. Signature weapon is the godkiller lance, a weapon capable of firing waves of flame . His sheer size belies surprisingly quick reflexes. Can often overpower most opponents with his sheer strength. His outermost shell is self repairing and unbelievably durable. Can shrug off a tank round. Is immune to most magical attacks.
-Svampas- reptillian alien warlord. Great tactician and thinker. Generates his own bio electricity and carries large quantities of deadly weapons. Favors a telekinetic flail mace, wrist mounted plasma cannon, plutonium pistol, tail cannon, and flechette grenades. Is fond of robotic minions. Keeps a short range teleportation device. An excellent combatant, but prefers to outsmart opponents, and isn't above retreating to gain an advantage. Reptillian healing factor, and hyper reflexes.
-Quetzalcoatl- Jungle demon who absorbs strength from killing mortals. Needs to kill to live. Can summon vampiric weapons to absorb life essence, usually prefers machete type weapons. Has demonic strength, can jump miles. Is a master stealth warrior, and uses fear as a tool. Can summon creatures as fight for him. A blademaster. Can channel a green energy into his blows, or for an energy blast. Is almost immortal.
-Red Banshee (Tia'a Lok)- An alien pyrokinetic monster, with magical and non magical abilities. Is almost a force of nature. Has a massively powerful supersonic scream, is immune to fire, and can set herself ablaze with no harm done to her. Can create constructs of great size, as well as fireballs and streams that hit with explosive force. Can fly at nearly mach 8 and leaves flaming devastation in her wake. Very hard to harm, but she is not very strong physically.
-Grendal Magelock- Hernan's former 2nd in command. Is more viscous then ever before and his personality and bearing fit Hiromu's goals perfectly. Is even stronger then before, with an increase in durability to match. Has immense striking power. Weapon of choice are the Gauntlets of Perditiom, wicked armored gloves that he tears into opponents with. Is immune to magic and most elements. Can run at 60mph and is nearly unstoppable.
The Battle at the End
The travelers and the Sixes band together to fight Hirmou and his lieutenants. The match ups are as follows.
Vastador vs Peter Huron, Dawn Trehern, and Solartron
Rook vs Eva Helmsly, Stealth, and Jackie Sun
Demirire vs Leaparto, Levi Stone, and Roger Crycheck
Golgothor vs X-otowa, Bud Suffield, and Lilliana Lafey
Svampas vs Leumas Nitram, Cyreen Ninian, and Vortex
Quetzalcoatl vs Rapjit Seph, Ruby Red, and Dynamo
Red Banshee vs Randel Tex, Lupa, and Styx
Grendal Magelock vs Hernan, Hercon, and Beowulf
As the battle rages on Cronus is mortally injured, but rather then fight on, sacrifices himself and sends all his remaining power into Roger Crycheck. Hiromu, being already weakened, is then killed with relative ease by the near deity like powers of Crycheck. The Lieutenants are killed or flee, leaving the Travelers and Sixes victorious. Hirmou's device is still active however, and to prevent an apocalypse, Roger releases all his remaining power to redirect the power to the universes they belong to rendering the machine inert. They dismantle the device, and use it to construct safe warp devices to allow them to move about worlds safely. And with that, the Sixes and Travelers part ways.
The Sixes and Travelers, with the help of Cronus come to the realization that the one behind the misunderstanding, as well as the tears in reality, is a being called Hiromu. Hiromu is a being of order, who seeks to destroy and rework all the multi-dimensions into a single orderly reality under his guidance. He is the one who caused the Hurston device to activate, which set events into motion to allow him to collect dimensional energy to create a gigantic version of the hurston device which he will use to recreate reality. He especially used the destructive energies of the Travelers and Sixes .
When they find Hirmou they realize he has been expecting them, and uses some of the dimensional energies to supercharge his eight lieutenants, who have agreed to help him in exchange for being able to rule portions of reality under him.
-Vastador- A dark entity who feeds upon the life force of his victims. Vicious and unforgiving, wields dark magic and energy powers.Favors firing tortuous streams of dark energy from his fingertips. Can summon a spirit blade, and fires withering beams from his eyes. Can fly and teleport magically, and can bend the wills of the dull. His physical body is usually invisible, but does crackle with dark power. Eyes glow with a malignant light. Is nearly impossible to injure, and is very strong. Can also summon dark energy storms.
-Rook- A mad deity with vast magic power, and monstrous strength. Desires power above all other things. Weapon of choice is a whip sword, a magical weapon of great power. Favorite attack is the warp tackle, a high velocity reckless attack. Can make himself intangible, invisible, and can fly on dark wings. Due to his nature as a deity, is resilient
to physical harm, and fights recklessly due to that fact. Can take on the form of a dread fell beast.
-Demirire- A grand witch. Unsurpassed magic ability. Skin has been bleached white due to her absorption of dark magic. Signatures are magical thorn vines, green fire, and leech spells. Can flash step fly, and create shadow clones. A master conjuror, often summons infernal minions to aid her. Is highly resilient due to a masterworking of enchantments on her body.
-Golgothor- A powerful machine, built to kill. Has grown sentient and has learned to enjoy a challenge. Signature weapon is the godkiller lance, a weapon capable of firing waves of flame . His sheer size belies surprisingly quick reflexes. Can often overpower most opponents with his sheer strength. His outermost shell is self repairing and unbelievably durable. Can shrug off a tank round. Is immune to most magical attacks.
-Svampas- reptillian alien warlord. Great tactician and thinker. Generates his own bio electricity and carries large quantities of deadly weapons. Favors a telekinetic flail mace, wrist mounted plasma cannon, plutonium pistol, tail cannon, and flechette grenades. Is fond of robotic minions. Keeps a short range teleportation device. An excellent combatant, but prefers to outsmart opponents, and isn't above retreating to gain an advantage. Reptillian healing factor, and hyper reflexes.
-Quetzalcoatl- Jungle demon who absorbs strength from killing mortals. Needs to kill to live. Can summon vampiric weapons to absorb life essence, usually prefers machete type weapons. Has demonic strength, can jump miles. Is a master stealth warrior, and uses fear as a tool. Can summon creatures as fight for him. A blademaster. Can channel a green energy into his blows, or for an energy blast. Is almost immortal.
-Red Banshee (Tia'a Lok)- An alien pyrokinetic monster, with magical and non magical abilities. Is almost a force of nature. Has a massively powerful supersonic scream, is immune to fire, and can set herself ablaze with no harm done to her. Can create constructs of great size, as well as fireballs and streams that hit with explosive force. Can fly at nearly mach 8 and leaves flaming devastation in her wake. Very hard to harm, but she is not very strong physically.
-Grendal Magelock- Hernan's former 2nd in command. Is more viscous then ever before and his personality and bearing fit Hiromu's goals perfectly. Is even stronger then before, with an increase in durability to match. Has immense striking power. Weapon of choice are the Gauntlets of Perditiom, wicked armored gloves that he tears into opponents with. Is immune to magic and most elements. Can run at 60mph and is nearly unstoppable.
The Battle at the End
The travelers and the Sixes band together to fight Hirmou and his lieutenants. The match ups are as follows.
Vastador vs Peter Huron, Dawn Trehern, and Solartron
Rook vs Eva Helmsly, Stealth, and Jackie Sun
Demirire vs Leaparto, Levi Stone, and Roger Crycheck
Golgothor vs X-otowa, Bud Suffield, and Lilliana Lafey
Svampas vs Leumas Nitram, Cyreen Ninian, and Vortex
Quetzalcoatl vs Rapjit Seph, Ruby Red, and Dynamo
Red Banshee vs Randel Tex, Lupa, and Styx
Grendal Magelock vs Hernan, Hercon, and Beowulf
As the battle rages on Cronus is mortally injured, but rather then fight on, sacrifices himself and sends all his remaining power into Roger Crycheck. Hiromu, being already weakened, is then killed with relative ease by the near deity like powers of Crycheck. The Lieutenants are killed or flee, leaving the Travelers and Sixes victorious. Hirmou's device is still active however, and to prevent an apocalypse, Roger releases all his remaining power to redirect the power to the universes they belong to rendering the machine inert. They dismantle the device, and use it to construct safe warp devices to allow them to move about worlds safely. And with that, the Sixes and Travelers part ways.
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