Tuesday, July 28, 2015

Arc 9 The Return of Grendal

As it turns out, Hernan not killing Grendal may have been a huge mistake. Even though he is imprisoned and crippled, his desire for revenge is a constant companion. He spends his time planning and plotting and trying to figure out a way to escape from his dimensional prison. He receives an unexpected visitor one day, a demoness named Infernal who continually visits him over time and the two grow close. Eventually she says she has found a way to free him and agrees to help him escape and restore himself.Once agreed, they escape together and begin to scour realms for possible allies.

-Demonic Grendal- Is as strong and as durable as he has ever been, but with the benefit of demonic powers and an added resilience to physical harm. Is driven by vengeance and plans to kill the Six for what they did to him. Granted demonic powers from a ritual performed on him by Infernal.
-Powers- Fiery teleport, pyrokinesis, hellfire forcefield, and can short distance dash with a hellfire boost. Can also corrupt the minds of others with a dark melding technique.
-Signature- Demon Spear- A fiery, impaling warp tackle that strikes his opponent with hellish force. Hits hard and fast and does area of effect damage as well.

-Infernal- A powerful demoness and the one who gave him his new powers. Is attracted to his ruthless nature, determination and physical presence. Has ulterior motives for helping Grendal, but at the momentis content to tag along.
-Powers- Super strength and durability, but her main power comes from a mastery of the arcane. Asides from just manipulating demonic flame, can dominate the minds of the weak, attack people astrally in their dreams, and can warp between locations. Can summon demonic weapons or creatures to aid her. Is nearly impossible to keep down, and is capable of casting large scale spells if given time.
-Has sand colored skin, sweeping demonic horns, leathery wings, and a long whip like tail.
-Signature- Sunflare- Opens a portal to a nearby sun which causes boiling plasma to pour out onto her enemies. Takes quite a bit of time to cast.

-King Rat- From an alternate reality where Dr. Hurston's device imploded on it's initial test, but due to the low power setting, only one person got powers, namely the janitor who tried to turn it off. His powers are an amalgamation of the original Six, and he ends up on his own as a robin hoodish figure.Grendal convinces Rat to join him by playing to his curiosity and getting him to believ the 12 are actually a galactic threat.
-Powers- Shadow teleport/charge, shadow tendrils, cybernetic left hand (super strength) and right leg, nanobot/tech enhanced organs, super heated punch/kicks, super dense skin, heightened senses, 5 second time slow, can form ice constructs in the presence of water, and can breathe flames briefly. Can unleash devastating combos utilizing his various powers.
-African American, has a roguish nature and prefers to stick up for the little guy. Is in shape but not anything crazy. Level headed and a self educated man.
-Signature- Portal Lariat- Throws Opponent through a shadow portal, connected to a fire.ice portal, which spits them out in time to receive a time slowed lariat.

-Odette- A young woman who is cursed to never stay dead. She resurrects if killed, even if completely atomized. Has lived for a century, dying and coming back. Has been a vigilante, an assassin, and at time a myth. Because she does not age her eternal existence has led her to be somewhat of a nihilist. Joins Grendal out of the hope of having some sort of companions who won't wither and die while she stays the same.
-Powers- Resurrection if she dies. Has a diminished capacity to feel pain. Can create a spirit clone of herself she can control to attack enemies or  perform tasks. Possesses the spirit guns which fires withering bolts of energy and takes on the form of a pair of 45.s. Can take on the form of ethereal spirit animals in times of duress.
-Her face is covered in day of the dead style skull tattoos. Pale skin, crystal blue eyes, tends to wear a long cloak and hood.
-Signature- Death Touch- Entire body becomes covered in spirit tattoos, and touching an opponent drains their strength and can kill them if held on too long. Consumes their souls if they die, which temporarily increases her strength, speed, and damage threshold.

-Jacobite- The result of a man's personality and intellect being digitized and placed into a robotic body after years of cybernetic augmentation. An experimental super soldier, discontinued due to his mental instability. Military training, advanced gene therapy and a highly experimental technology all made him impossible to contain, which led him to eventually desert after killing everyone at the lab he was built in. Joins Grendal out of fascination.
-Powers- Being a synthetic life form, he can upload his consciousness to a new body if his is destroyed. Has super strength, and is incredibly durable, and a built in force-field generator that makes him immune to EMPs and magnetism. Ion cannon in right shoulder, and a holdout lazer in his mouth. Can run at 100 mph. Uses various guns and grenades, but prefers to use a pair of electrified fighting knives.
-Silver alloy shaded body, humanoid form, skull shaped head inside a cybernetic, samurai like helmet. Eyes glow a cold blue.
-Signature- High Voltage Ion Drop- Reroutes his ion cannon and overcharges the servos in his legs. Grabs his opponent and leaps into the air in an "n" shaped arc and slams them into the ground in an electrical explosion.

-Syx-A warrior imbued with an energy called the Hyper Force. Is a dangerously violent man who is obsessed with fighting stronger and stronger opponents. Is a master martial artist and skilled with various exotic weapons, bladed and blunt. Is compulsively driven to continually better himself and seek new enemies. Joins Grendal with the promise of great new foes.
-Powers- Super speed, rocket flight, and hyper energy manipulation. Can manipulate his own chi to perform superhuman feats of physical strength. Can channel hyper energy through weapons or blows for added impact. Is immune to most energy or explosive attacks.
-Shaggy white hair, athletic build, danish features, wears light combat armor, modified to allow him mobility adn defense. Steel knuckle bracers, and prominent facial scarring.
-Signiture- Hyper Beam-Charges up a massive sphere of hyper energy, then focuses it outward in an energy beam that hits its targets with tremendous explosive force.

-Monica Braddock "The Iron Beast"- A highly successful super villain/enforcer. Not really evil, but is highly mercenary and enjoys opulence. Her powers allow her to put down opposition, and out-tank even the most physically powerful opponents. Joins Grendal in exchange for slowed aging and promises of riches later.
-Powers-Collasal striking power and strength. Superhuman endurance and durability. Can launch herself via jump/lunge at high speeds to intercept or to get the drop on enemies. Can manipulate the inertia of objects or people within a short range. Can create shock waves and tremors by stomping the ground. Trained in judo and escrima.
-Strong, proud African American woman, tall and broad frame, physically imposing. Short black hair, with cool, calculating eyes. Wears custom made body armor, knuckle gloves, and combat boots. wears shock absorbing elbow and knee pads.
-Signature- Ultra Iron Horse- Tackles opponent skyward after a full running start, manipulates her own inertia to break the atmosphere, then she slams them back to the ground, creating a massive impact crater.

-Sybah Jinn-A super ninja. Trained as a living weapon from an early age. Prefers to use an Odachi for fighting multiple opponents. Carries 2 tantos for single combat. Prefers throwing spikes to shuriken, and uses grenades for distraction or smokescreens. Lives in symbiosis with a dark spirit, grants him dark powers in exchange for being able to access the physical world. Makes him a formidable opponent both physically and supernaturally. Is brought on board by Infernal who has had dealings with him in the past.
-Powers- Can belch hellfire, cast weakening curses, supernatural strength and reflexes. The "Jinn" spirit devours incoming magic to increase Sybah's power. Can throw up a spirit shield to redirect incoming energy around him. Can run up sheer surfaces and hold his breathe for unnatural periods of time. The Jinn heals him when injured, and goes to great lengths to ensure his survival.
-Wears the dark robes of an assassin. Red eyes. The Jinn can be visible as a shimmering shadow-like aura around him. Is lanky and lithe.
-Signiture- Dark Cage- The Jinn's shadow expands to encompass Sybah and his opponent(s). They are rendered deaf and blind, allows Sybah to attack freely. Supernatural powers are slightly diminished when it reverts.

-Red Banshee- Was much diminished after she was defeated by the 12 and having lost the extra power gained from Hiromu. She retreats to the desolate world she originated from, and reverts to her non burning form. Is approached by Grendal and Infernal who help her perform a complex arcane ritual to help her gain power in exchange for her allegiance. Is now a pyro generating entity who can ignite herself at will.
-Powers- Can wreathe herself in mystic fire, throw fireballs, flamethrower hands, fly at mach 6, and is immune to flames. Carries a smoldering flame whip made of blazing chains. Can emit a blinding cloud of smoke and ash to blind opponents. Can emit flaming sonic booms when she breaks the sound barrier. Resistant to elemental/magical damage.
-Pitch black orbs for eyes, claw like headdress, with wispy orange hair. Black chitin armor, boots and gloves. Skin is a light peach color, turns fiery red when she ignites.
-Signature- Sun Spot- Charges up and emits a huge wave of fire and thermal energy in a 360 degree arc with decent range.

-Tarant the Chaos Lord- A druidic mage and fighter. A brilliant thinker who has devoted his life to the study of the intricacies of magic, Has long wished to discover what magic's inter-dimensional properties might be, but hasn't found a way to transverse realms yet. Grendal gives him the means to do so, as well as the chance to test himself against opponents of a caliber he has never dealt with before.
-Powers- A highly skilled alchemist/transmutation mage who can create or deteriorate many basic substances with a touch. His only restriction seems to be his creativity and what materials he has around him. Is a brutally efficient mrtial artist who is capable of manipualting his chi to enhance his strength, speed, healing, or even fly. Wields a magic power called Specter Energy which is derived from the souls of defeated enemies. Carries a steel chaos staff for close combat and some area of effect spells.
-Ourobourus bracers, wizards fauld, black pantaloons, martial arts shoes, and often wears a reptilian mask. Has an athletic build and cold grey eyes.
-Signature- Chaos Bomb- Using all of his knowledge of magic and transmutation to create a controlled nuclear explosion. Takes time to cast so it isn't used too often, but it's results are incredibally lethal.

-Erfrierung- A dark fairy with an intrinsic affinity to frost and cold. Was shunned by her world which led her to use her power vindictively, which has given her a monstrous reputation.  Is wild and reckless, as dangerous physically as she is magically. She joins Grendal for the chance to explore and potentially conquer new worlds.
-Powers- Can fire frost beams from her hands, can fly with the wings on her back at mach 3. Can summon wind gusts, storms, and hurricanes. Can create huge ice constructs. Emits a cold aura that slows and chills those around her. Wields a blade called Chillbane, and is an expert duelist. Her fae blood makes her incredibly resilient to physical and magical attacks. She does posses a weakness to pure iron.
-Pale cyan color skin, short white hair in a pixieish cut, has a manic smile. Frost woven wings on her back. Dresses in dark fae armor, but always walks barefoot. Her skin is dotted with ice crystals.
-Signature- Frost Drake- Creates a golem made of ice in the shape of a dragon. Is powered by her magic and she controls it from it's chest. Is titanically strong, breathes frost, and can fly.

-Golgothor- The robotic killing machine has spent his time upgrading himself. Not being a fool, he quit the field at the Battle at the End when Roger gained extra power from Cronus. Gave up the power he had from Hiromu in order to start working on improving himself. Seeks out Grendal on his own in order to get a 1 on 1 rematch with Bud Suffield.
-Powers-Upgraded servos have made him less cumbersome, with his strength and durability are as heightened as ever. Has built in two antigravity engines to allow him slow, yet powerful flight. Has taken apart the godkiller lance to make pair of sheathe blades for his arms, and replaced the flamethrower with a pair of kinetic pulse generators. Has also built in a reflector shield into his chest to guard against projectiles.
-Massive frame, gigantic hands and feet, heavily armored head, and has red CPU eyes.
-Signature Anti-Matter Cannon- Chest opens up to reveal a wide barreled cannon that charges up antimatter, then blasts it out in a devastating orb of explosive force.


Grendal brings his assembled team against the 12 in a massively destructive battle that rips an entire world apart. ( W=win, L=lose, D= Draw)

D) Grendal vs Hernan
D) Infernal vs Eva
W) King Rat vs Peter
D) Odette vs Roger
L) Jacobite vs Cyreen
W) Syx vs Levi
W) Monica vs Briar
L) Sybah Jinn vs Randel
W) Red Banshee vs Dawn
L) Tarant vs Rapjit
D) Erfrierung vs Rubi
L) Golgothor vs Bud

No comments:

Post a Comment